(PC) Colin McRae DiRT ja Windows 7

08.02.2013

Kaatumisongelma Win7 ja i7 (tai Xeon +4ydin)



Koska koneessa sattuu olemaan virtuaalisesti laskettuna 24 ydint, ja jonka luvun mukaan peli automaattisesti asettaa kytettvksi workerMap8Core.xml -nimisen tiedoston tulee eteen ongelma josta psee vain yli seuraavalla tavalla (jos ei halua nimet kyseist tiedostoa workerMap4Core.xml:ksi).

x:\DiRT\system\workerMap8Core.xml

Avaa workerMap8Core.xml Notepadilla ja korvaa (ctrl+c / ctrl+v ) sen sislt seuraavalla
(Ver 0.0.1):

<?xml version="1.0" encoding="utf-8"?> <workerMap> <workerThread name="core_0_high" priority="abovenormal" core="0" stacksize="131072" jobpoolsize="131072" maxMessages="512" /> <workerThread name="core_1_high" priority="abovenormal" core="1" stacksize="131072" jobpoolsize="131072" maxMessages="512" /> <workerThread name="core_2_high" priority="abovenormal" core="2" stacksize="131072" jobpoolsize="131072" maxMessages="512" /> <workerThread name="core_3_high" priority="abovenormal" core="3" stacksize="131072" jobpoolsize="131072" maxMessages="512" /> <workerThread name="core_4_high" priority="abovenormal" core="4" stacksize="131072" jobpoolsize="131072" maxMessages="512" /> <workerThread name="core_5_high" priority="abovenormal" core="5" stacksize="131072" jobpoolsize="131072" maxMessages="512" /> <workerThread name="core_6_high" priority="abovenormal" core="6" stacksize="131072" jobpoolsize="131072" maxMessages="512" /> <workerThread name="core_7_high" priority="abovenormal" core="7" stacksize="131072" jobpoolsize="131072" maxMessages="512" /> <workerThread name="core_1_below_normal" priority="belownormal" core="1" stacksize="131072" jobpoolsize="131072" maxMessages="512" /> <workerThread name="core_2_below_normal" priority="belownormal" core="2" stacksize="131072" jobpoolsize="131072" maxMessages="512" /> <workerThread name="core_3_below_normal" priority="belownormal" core="3" stacksize="131072" jobpoolsize="131072" maxMessages="512" /> <workerThread name="core_6_below_normal" priority="belownormal" core="6" stacksize="131072" jobpoolsize="131072" maxMessages="512" /> <workerThread name="core_7_below_normal" priority="belownormal" core="7" stacksize="131072" jobpoolsize="131072" maxMessages="512" /> <group name="generic_workers"> <worker name="core_2_below_normal" /> <worker name="core_3_high" /> <worker name="core_7_below_normal" /> <worker name="core_4_high" /> </group> <group name="collision"> <worker name="core_2_below_normal" /> <worker name="core_3_high" /> </group> <group name="solver"> <worker name="core_6_high" /> </group> <group name="plugin_finalise"> <worker name="core_1_high" /> </group> <group name="cloth"> </group> <group name="handling"> <worker name="core_2_below_normal" /> <worker name="core_3_high" /> </group> <group name="ai"> <worker name="core_2_below_normal" /> <worker name="core_3_high" /> </group> <group name="vehicleSingleThreaded"> <!-- IMPORTANT - maximise thread usage for this group as it is used only during the single threaded update, hence all threads are waiting for it --> <worker name="core_0_high" /> <worker name="core_1_high" /> <worker name="core_2_high" /> <worker name="core_3_high" /> <worker name="core_4_high" /> <worker name="core_5_high" /> <worker name="core_6_high" /> <worker name="core_7_high" /> </group> <group name="pfx"> <worker name="core_3_high" /> </group> <group name="anim"> <worker name="core_2_high" /> <worker name="core_3_high" /> </group> <group name="in_car_characters"> <worker name="core_1_high" /> <worker name="core_2_high" /> <worker name="core_3_high" /> </group> <group name="view_manager"> <worker name="core_2_high" /> <worker name="core_3_high" /> </group> <group name="storage"> <worker name="core_1_high" /> <worker name="core_2_high" /> </group> <group name="pssg_storage"> <worker name="core_1_high" /> </group> <group name="osdUpdateSet"> <worker name="core_3_high" /> </group> <group name="ground_cover"> <worker name="core_3_below_normal" /> </group> </workerMap>


Pivitetty (v1.2) DiRT, Poista teemat kytst, Aja jrjestelmnvalvojana. Lisasetuksilla toiminut itsell (jos ei muuten). Yll olevaa asetustiedostoa muuttelen mahdollisesti myhemin paremmaksi kun kerken paneutua mik auttaa mihin.

Modeja (kaikkihan niist tykk) DiRT AIO-Editor Made by Tony Richter. Lis vahinkoa autoihin, vhemmn pitoa, poista nkymttmt seint (reset lines) jne. Nykyn helpon ohjelman kautta niin tarvitse selitell sen enemp.

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